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ITSW 3001 Video Game Industry
Source: www.austincc.edu
Topic: Five Forces Analysis
Sort Desciption: Using the five forces analysis submit a 1500- to. 1750-word paper on the structure of that industry. Discuss who are its suppliers its ...
Content Inside: ITSW 3001 Video Game Industry Number of Hours: 42 Schedule: SEP 12 - DEC 12 6pm - 9pm Mondays Location: HBC Room 220 Class ID: 79487 Instructors: Bill Louden wlouden@austin.rr.com John Barnard jpheartbreaker@hotmail.com The course covers the structure of the industry: its history (literature media studies and design) the market game genres distribution and publishing channels typical business models and a competitive landscape of the industry. Topics include: market size and trends retail and Internet distribution channels single and multi-player game genres PC console and cell phone platforms and major industry players. Also included in this course are the history of computers electronic games and toys and the construction and critique of a canon of significant and influential games. Prerequisites: None Course Objectives 1. Industry history and structure a. Develop a historical perspective of the origin and evolution of computer games from inception to present. b. Identify and define the game industry structure using the Porter five-forces framework that examines current players suppliers customers substitute products and potential entrants. c. Create a strategy based on the industry structure from both a new entran ...
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